You can change weapons from the corresponding crew member's management panel. You can also load your weapons with different types of ammo to increase the power of your attacks. In addition, this will allow you to attack those opponents that would otherwise be impossible to hit with a specific type of weapon. The important thing here is not to flap about, but instead take control of the situation. This way, they will be able to attack, even if they decide to make a move (the squares on which the selected character can move to and still be able to take a shot afterwards are highlighted in white). Two Pair: Own two rackets of two types Three of a Kind: Own three rackets of one type Five of a Kind: Own five rackets of one type Diplomacy can be worth it Occasionally, you’ll find yourself in hot water with one of the other mob bosses. When selecting the equipment, make sure that each member of the team has both short and a long-range firearm. Machine guns and shotguns are lethal at short ranges, while sniper rifles wreak havoc on enemies from afar. This is, however, the type of weapon that will work best at medium range, offering the greatest hit chance. Naturally, pistols are the weakest type of firearm, so you'll only get an enemy killed with it after loading them with a few bullets. When a character is using rifles or shotguns, they will be able to shoot only once per turn. If it is a short weapon, it will consume only 1 AP. The number of action points required for an attack depend on the type of weapon a team member is using. Switching between equipped weapons can be done at will. Each person taking part in a battle has at their disposal two action points, which you can spend towards moving a given character, leading an attack or reloading a weapon. All you can do is "send" a given character to the end of the queue, so that they perform their actions after everyone else has had their turn. The order of turns is strictly defined and there's not much you can do about it. If they're hostile towards you, they'll attack. They are also expensive to fire with a cost of 2AP for their basic Fire action.Gang members are walking the streets of Chicago. The catch? Sniper Rifles are almost useless in short to mid-range fights, suffering a large Marksmanship penalty the closer you are to the target. An almost guaranteed one shot on all but the toughest enemies, Sniper Rifles chew through armor-like tissue, leaving heavily armored enemies exposed. Delivering death from afar, the Sniper Rifle will allow you to keep your distance while delivering devastating attacks.
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